Comments

Log in with itch.io to leave a comment.

(+1)

I extend my sincerest compliments to you for the work done so far. I loved the demo and eagerly await future updates.

Thank you! We're hoping to share more really soon!

(+1)

I like the HS version quite a bit more. My advice? Add more veins or some kind of texture to really add to their appearance so they don't look like incomplete models and maybe distort the faces a lot more. Breaking the model slightly to get that uncanny smile would be pretty effective.

Adding some faded spots of normal skin color around the body instead of solid gray would also make them look especially gross. Basically the CS version of the zombies moved over to the HS version.

That's just my opinion; feel free to ignore. Liked the demo a lot; pretty good premise and like the RE2 parody feeling.

Thanks for the note, I'll pass the feedback onto the artist.

(+1)

HS version has my vote it has a better immersion of how the story played out CS demo just looked like they had some grey skin the HS properly made you able to tell the difference - for a very short demo looks good for a first try better than a lot of the half baked games but there is always something else to perfect to please everyone

Thanks for the input!

(+1)

Was pretty enjoyable, cannot wait to see more of it!

(+1)

Glad to hear you enjoyed it!

(+1)

I don't use discord so I'll leave some feedback here. I think overall, the Honey Select version worked better for what you're trying to do. There's a little bit jaggedness to some of the lines in the renders but they look good otherwise. 

The only thing I think is better for the Daz version is that the zombies look way more creepy. If you can find a way to bring that to the HS version, that would be great.

One thing I tend to notice with HS games (and I'm not sure if this is just a limitation of the program) is that many of the character faces and bodies look the same. I recommend putting some effort into differentiating the characters if at all possible.

Thanks for the input!

(+1)

i have a question what if there is a naked mode where the girls are naked without clothing and have to fight against naked monsters?

All of the monsters are naked. That might be something we could do as a game completion thing. I'll think about it.

(+1)

Well, maybe you can make the female humans naked in the final part of the game as climax if you like can do the nude mode as well ,also when you are done with the game what if you make another game but with naked girls battling naked monsters.

We'll keep that in mind :) We want to tell an awesome story for this one first. 

(1 edit)

OKay, take your time and when you are done with the current game (perhaps with the climax with the girls naked and battle against the naked final boss) then you guys can work on the next game but with only naked girls battling naked monsters and there will be no clothes in that game . Unless maybe you can do both games side by side if you can handle it. and maybe a short demo if the naked girl concept is used

(+1)

Dose It Have Maby Base Building And Recourse Management?

Unfortunately no. This is a kinetic novel. So an interactive story. This is our first game so we're keeping the mechanics simple.

When you say interactive, do you mean just the act of clicking to progress the slide, or does it actually have choices? The media I first encountered - traditional Visual Novels - uses "kinetic" to mean a story that features no choices, but I've send some devs use it for their AVNs with the meaning of "not a sandbox", so I figured I would ask for a clarification.

(+1)

It's a kinetic novel through and through, so an interactive story in the means that you're clicking to progress/read the game. This is our first game, so we wanted to keep things simple for now.